The Joys and Pitfalls of Rendering on the Cheap

I have a confession to make.  I like stuff.  I like collecting stuff.  I like it so much that I don't know when to stop. 

When I thought I might start rendering again and realized that I hadn't purchased any content since Victoria 4 was released, I felt a little bit of panic.  I had nothing.  Nothing at all.  My included figures of Genesis, Genesis 2, Genesis 3 and, now, Genesis 8 would have nothing to wear.  They would run naked through my renders, devoid of all finery while inhabiting a stark and barren world.  That's not quite true, I am aware of that. But still, I thought it would be a good idea to go free shopping.  I browsed, or rummaged, through ShareCG, I scraped content from Wilmap's Digital Creations, I took advantage of DAZ 3D's weekly freebies.  Now my content woes have swung to the other side of the pit.  I have too much.  Way, way too much. And now, it all needs to be installed.

Yeah, they don't tell you about the hours you will spend unzipping, sorting, and relabeling content when you click on that download button.  After a while, deleting everything you don't love seems like a good idea but by that time, you don't love anything anymore.  Yes, I am speaking from experience.  I hit that point today.  I felt that if I opened one more file, if I saw one more package, I would end up crying in the corner.  So.  I stopped.  I am taking a break and moving on to something else.  I guess if I don't come back to it then I really didn't love any of it after all.

It seemed like a good idea to do a render challenge and my content folder was kind to me today.  I drew a shirt for Genesis, a pair of glasses and a rocking horse.  It was all fairly simple and should have gone smoothly but I am me, smoothly is not my middle name.  I overloaded my scene, making DAZ Studio struggle to contain it.  The program put up a good fight but did crash several times warning me that maybe I should try to pare it down a bit.  The render I came up with was a compromise.  It's not a masterpiece, by any means.  It has issues.  The lighting is off, meaning the light completely missed the main subject but, with that grumpy face, maybe our little guy doesn't deserve to sit in the sunlight anyway.  The sky is boring.  There are some collisions that showed up after I rendered it like the pogo stick being eaten by the sofa and a magnifying glass hanging in mid-air.  It was supposed to be in his hand but, apparently, that last nudge I gave it was too much.



Once again, it's not a masterpiece.  It's an exercise.  I learn more from these little renders anyway than the ones I spend days on, fiddling with each detail until it's perfect.  I did learn a lot.  Mainly, save the freaking* scene already.  If I really wanted to, I guess I could do some corrections in Photoshop but, really, not worth the time. So, kudos to me.  I achieved my goal and I am satisfied. 

*I didn't really say freaking.

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